Quoting GoaFan77, reply 12
Quoting Major Stress, reply 11It would be nice to add more "Homeworld-ish" options to the tactical battles. Especially full 3D movement, Dynamic ship movement to target "weak spots", True Formations, Tactics (aggressive, defensive, passive), More defined weapon firing arcs, etc.
I'll agree with most of this, but I don't want Sins to become a game of sniping hardpoints, or all eye candy of fully rotating turrets etc. When you're commanding hundreds of ships that doesn't really matter much.
I was thinking more in the lines of Homeworld 1 that had all of the formations, and tactics, but didn't have any targetable subsystems. You are thinking of Homeworld 2. I agree. I most certainly don't want a subsystem snipe fest ether. I was thinking that ships could have weaker shields, or armor in the rear than the front. However, We don't want to make things "too complicated". That could be just as bad as dumbing it down.
Or IC/SD could surprise us, and do something completely different.
Formations *along with* area of engagement *and* aggressive/defensive/passive settings would be tremendous - especially if a frig factory could be set to automatically assign them for each ship produced. For example; when spamming a particular ship type, it could then automatically be set to "local area" and "defensive" (only attack when engaged or within a localized radius).
This way you could have all ships from that factory deploy to the rally point and adopt the settings without having to coral each and every ship as they came out, and then assign its settings. For instance; when you are producing LF's in a grav well to a rally point at the edge of the grav well while staging for a phase jump, and you don't want them to stray off from the formation to chase a scout that jumps in and pulls them all they way to the other side of the grav well, meanwhile a vas sb jumps in with combat deploy and your "formation" is 30 seconds away.