In order to get healing traits we would need more healing spells, especially for Death, as Empire have no real healing spells.
Some examples are:
-Gift of Blood: Caster loses 10% of health and heals target unit for 3+1 per Death Shard times the amount of health lost.
-Vampiric Mark: For their next attack the target unit gains 2+1 attack per Death Shard, and health equal to damage done.
-Frenzied Resilience: Target Unit gains 12+3 per Death shard health, at end of combat the health gained from this spell is lost.