Figured it was better to necro this than clog the boards with a new thread.
I'm still finding the Dark Sorcerer amazingly overpowered, at least for a 'Medium' challenge dungeon that was spawned by a quest when my leader was level 2.
Now, going in with two heroes at level 6 and numerous troops with warded equipment providing spell resistance, and immediately counterspelling with my mage hero, it still wipes out any attacking force long before you can stop the sorcerer. Counterspelling has proved worthless; despite the sorcerer having a '66%' chance to resist the counterspelling, testing of the counterspelling roll has so far (out of 14 times) not succeeded once.
Result? Entire armies insta-gibbed every single time, by a medium threat level.
I've play tested this for a bit now because I was becoming quite frustrated with the insta-gib spell. The problem is in two aspects.
- First, the quantity. 3hp per level from all opponents is craziness.
- Second, the quality. That hp is a drain spell, which means ANY effort you have imbued agains the caster has just been undone. He is full life again.
How to combat the spell?
- Have lot's of HP. Case in point, take it ... and move past it. You'll have a few rounds to take the wizard out before he casts again.
- Counterspell. There are several variations and types...especially if you play with mods. The wizard has a high spell resistance though, so chances are slim that the spell gets through.
- Kill the wizard...FAST. Being able to knock out the wizard within the first round dispates the encounter rather quickly.
However. There is a complication. Number 2 and 3 are specialized strategies that, if you have not gradually preparred for, you will not and cannot be able to employ if the need arise. Therefore, the only reasonable answer for the average player is number 1.
The first thing I have done (and only thing to date as it seems to have done the trick) is reduce the amount of life drain from 3hp/level to 2.5hp/level. Wasn't sure about rounding errors...but it seems that LH is able to handle it. Also, if resisted, I've reduced that damage from 2hp/level down to 1.5hp/level.
The result? My troops are able to survive...usually within a hair's breath from death. BUT they survived. Now I can wrecklessly throw my forces against the wizard in the hopes of dispatching him, and then worry about how to salvage the battle to deal with the remaining forces.
Still one of the harder battles I go up against in the game, but I've removed the ...despair from the conflict. Now it's just anxiety and ulcers.