Hi everyone,
Like the most here we all Love Sins, but i have some issues with the more alternative victory options...
I like playing them because it can give the game a much more alternative gamestyle then more entrenchment att all times.
First the Research Victory:
This is incredibly cheap!!!
I completed it like this once and i don't felt like a winner but like an idiot...
When u read the descriptions of the upgrade you can see all three races talking about a doomsday device.
Would it not be far more challenging if u had to actualy build that after the upgrade is done? and also have both an upgrade on the warfare, civillian and deplimacy three. If u after these upgrades still have to built it, the other players should see on wich planet and they can all go an try to stop u. After this building is completed let there be a 10 min victory delay so you can have an actually end fight.
Now that would be a research victory no?
Second Occupied Victory:
Very well done i absolutly like this one! But why does it always have to be the same force that's defending it?
Third Flagship Vitcory:
Also very well done but the seize of the flagship could have been at least doubled, I don't get the impression this is an actual flagship that should represent your empire, it is more "hmm it's here somewhere... ow there is the tiny ship..."
Fourth Capital Last Standing:
Again very nice but:
-Why wouldn't you be able to move it? It could be more time taking and more expensive to move it but why not move it att all?
-Perhaps after it has been taken you should have a 5-10 min time to retake it, since you have to be able to respoind to a threat.
-Again to increase respond time the planet's HP should have been doubled
Diplomatic Victory:
Yeah sorry but i don't get it...
How can someone win a game by completing a number of missions for another player?
I should say skip this one, unless...
It could be more fair/challenging if some unknow force gives missions to all players and the first who completes it gets the points.
Perhaps then i might like it but now its a bit silly.
Allied Victory:
I suppose why not, if u are playing with friends (example 2vs2) If one team has won they shouldn't have to kell each other to before the game is ended and making the other wait and wait and wait. A Wise decission to keep this option on/off.
I am very curious how you other guys think about these suggestions.
And might i also inform that i LOVE this game and i am certainly not willing to give a lot of critic, just these things could have been worked out a little better.
If someone has more questions feel free to pm me
Grtz Steve S.