Hello everyone,
I would like to talk about Magnar's Growth Penalty due to the Slavery ability and Tall City weaknesses.
As the game is currently designed, Magnar's ability is more of a curse then a blessing because without the ability to create growth improvements, when Magnar conquers multiple cities Magnar loses a great deal of capacity to grow any of its cities at all. Now, I understand that Magnar is supposed to grow with slavery since they are villainous. But as I play the game, I get frustrated because
1. I have no choice where the slaves go (I can't send them to places in the "middle" of my cities)
2. Slaves are sent to cities that already have too many people!
3. I don't achieve enough slaves to make the idea economical (For instance, three Inns produce 1 growth a turn, while most major battles I fight only achieve 18 slaves at a practical level. Put another way, to even compete with the inns, I would have to have a major battle every six turns, assuming for the fact that the AI even HAS that many trained units.)
So in the end, when I play Magnar, I am so seriously gimped because as I conquer cities to win, my cities have very little growth capacity.
This brings up the sensitive topic where should Magnar focus on being "Tall" instead of "Wide." Well, being "Tall" isn't good enough right now in the Beta, as quantity of cities is far more productive the quality of cities. (I'd rather have two trained units in queue versus one trained unit as +1 level)
But more importantly, as the feature stands, it's more of a weakness then a strength and fixing this problem is as simple as allowing Magnar to build growth improvements.
Or, if you wanted to be more creative, instead of having slaves transfer population to cities, have slaves give a percentage chance of a prestige increase. (so for instance, 1 slave is a five percent chance of a prestige increase, 20 slaves is a 100% chance of a prestige increase.)
Or at the very least, make Tall Cities more effective if you feel that adding growth improvements ruins the individuality of Magnar.
There are NUMEROUS solutions to the tall vs wide problem.
Seanw3's solution slows wide growth seems to allow for a more reasonable pace.
My prestige solution https://forums.elementalgame.com/430551/page/2/#replies could slow wide cities by making you have tall cities first. (Assuming it is successfully balanced)
Or even simpler, give higher level cities more training queue slots.
Or give higher level cities more building slots and restrict the number of buildings that low level cities can build
Or do all of the above!
Or do none of the above because it's your game!
At the very least, all I can ask is that you try something!
The point is that in order for Magnar to work, Tall Cities have to be more effective, but since they're not, I propose to even out Magnar's weakness. Anyway, I open the floor to the idea, that Magnar should be allowed the capacity to build growth improvements.