The corrupt save I submitted (100% crash on end turn) no longer crashes. Also the bugs I submitted about 5+ essence cities being limited to 4 spells and celerity being castable only 3 times have also been fixed.
Interestingly, when I first loaded a beta4 save in beta4a it reduced my sov's current celerity casts to 1 from 4 (3 counted and 1 not counted).
Bugs:
1. There is still the bug (which I haven't reported) where sometimes city zone of control will break (parts of it will not be displayed) and then disappear entirely. Saving and then loading that save does NOT fix it. Saving, then restarting the game and THEN loading DOES fix it.
2. Adding a unit or building to construction queue does not update it until after you close the construction/training menu.
3. Connecting a city to your capital via outpost's zone of control does not reduce unrest as soon as the connection is made. Only when you end the turn.
4. Hovering mouse over abeix in tactical combat makes him and my own units become invisible until I stop hovering over him.
5. Many improvement upgrades do not show up in city's production list.
6. You can dispel unit enchantments with 0 upkeep costs from enchantment window.
7. Using outpost with high tower can result in a resource being in your domain (and you are told as such with a red exclamation mark above it) but being unable to select it to initiate construction due to fog of war hiding it.
8. Nature's bounty gives a bonus based on essence at time of casting and does not update if city increased essence (for example, building an oracle on my capital increased its essence from 1 to 2. Nature's bounty remained on +1 grain. Only dispelling it and then recasting it changed it to +2)
9. Sovereign's call spell (+1 growth per essence) should automatically end when a city reaches max level.
10. Loading a save from within an existing game often results in crash (out of memory?). The saves are not corrupt and can be loaded just fine from a fresh instance of the game.
Suggestion:
1. When defeating an elemental lord, leave behind their "corpse" which becomes a quest location on which the sov can go and transform the broken elemental land into something usable (and perhaps gain some XP or a special ability in the process for consuming the remaining power of the fallen elemental lord)
2. When winning a game, please allow us to continue playing in sandbox mode.
3. Please allow us to designate an AI governor to automatically construct buildings in our cities.
4. Please remove that silly 3 turns minimum to build something limit.
5. In govern page for cities, please allow us to rush production.
6. In govern page for enchantments, please separate city enchantments and unit enchantments. And allow us to add / remove city enchantments. Ideally a new page should be made for city enchantments which would show all cities, their current output, and current enchantments. Allowing you to quickly and easily add/remove city enchantments. The current "enchantment" page should be renamed to unit enchantments and only show enchantments on units.