Hi there, sometimes when I run the wolf "Anna" into an army with another hero, the game sets the wolfs movement down to 2/4 each turn,
this is really annoying since I cannot make the wolf reach something in a hurry,
when out adventuring with my hero to gain levels, and I end up 4 tiles from my city, end turn and see something endangering my city, I would love to be able to move my wolf up into the city to defend it, and move my hero 2 squares away from the city, but I cannot since the game limit its movement because it started in the wrong stack, also when creating a Sand Golem with the item that creates them, the hero creating the sand golem only have 1 move left, the sand golem is spawned with 1 move, even though you want to move it to your cities to act as a free guardian golem.
I could give tons of these little things where the movement annoys me really much, just wanted to post this to see it fixed.
What I suggest is that the game tracks Movement left per unit in a group, instead of just rounding it off to the lowest amount available.
So when I move my stack with a hero (base hero without horse or + movement), and the wolf "Anna", they would start at 2/2, and 4/4 movement, (Instead of 2/2 and 2/4) - After moving one square each movement will then show: 1/2, 3/4, (Instead of 1/1, 1/4).
Also it would be nice to see fractions of movement left, when moving on a road 
Sincerely
~ Kongdej