1) Having end of turn as default happen automatically is quite annoying because of situations where you want to act before finishing the turn. After turning it off in the options I then found that I have to manually click in the bottom left hand corner every turn to finish it. Having SPACEBAR as a key to press to end turn would be very helpful.
2) I haven't researched it fully but some tooltips seem inaccurate. For example burning hands on my tooltip would say 8 damage but it only ever does 4 even though I check the enemies fire res and it is 0%. Additionally wolf pelt value is listed as 40 but I only sell for 4 each?
3) Maybe make something more obvious for when construction is ended, and when you are about to finish a turn and a city isn't building anything. Secondly if you are going to finish a turn and not be researching anything (it currently occurs start of next turn).
4) The Hiergamenon doesn't appear to work, it just stays frozen.
5) After winning a battle you don't occupy the square they were in but you have used 1 movement point.
6) I used an escape scroll in a battle and it resulted in me getting attacked by the unit I was escaping instantly.
7) If you are zoomed in you cannot scroll on the combat map. The only way to move view it seems is to zoom out and zoom back in on another area.
8) Some monsters are way to strong. In my latest game I had a number of units of Troll Shamans wandering about killing everything. 2 AI got wiped out early by something and I was effectively pinned into a corner with the shamans just beating down everything outside my capital.
Hi there good sir! I would recommend in the future to try and focus your posts to a theme (Make more if necessary or try to locate other threads) but that is not really important, just helps MY attention span anyways 
Thank you for bringing it up, and I will give you a quick response from my own personal view.
1: I agree on both terms, auto end turn should be off by default (IMO) and there should be a clear shortcut button to end the turn. Right now none of the keyboard shortcuts in the game are logical in anyway, and the list of shortcuts are hidden (and my terrible memory does so even when I am shown a list, I forget it rather quickly)
2: It is correct, and the damage part should be explained in the tutorial IMO (since knowing how damage works is key to winning battles), you will see that spells that deal damage only deals somewhere around the appointed damage (burning hands deal 4-12 damage, that is 8 plus or minus half) I am not entirely aware of what math is behind, just that the damage is not always precise.
I agree on the selling part, it is rather confusing for newer players to feel cheated like that, and that should be remedied at some point by telling the sell-rate in the shop window.
3: You're probably right, especially with auto end-turn on.
4: Oh? You gotta be more elaborate on this term, meaby screenshots or a video on the subject.
5: True that is game mechanics at the moment, meaby make a more elaborate post to why you feel it should be different, and come with some ideas around it. (but you don't have to
)
6: Aww. this should be brought up to attention, waste of item!
7: You can scroll the combat map? I thought I had to zoom in and out 
8: We are talking about this on other posts too, if you got something to add, please do 
If you need any help with anything, just ask
.
Hope you can use the answers how vague some of them might be.
Sincerely
~ Kongdej