oops. Thanks for catching that Riddle^^ I tend to get things mixed up quickly because I type very fast and do not review what I wrote before I post.
But I always thought it would be cool to give the different races better economies based on special buildings. Trade Ports for TEC, ToC for Advent, and Refineries for the Vasari. Refineries would need a buff or the Vasari would need a "resource to credit" improvement buff in tech^^
Oh the life of a brainstormer!
@Mayall
fOR ThE UniTY
I have been thinking about that for a long time and its the way i would have it but i didn't want to be the offender to propose new game-play mechanics that dumb down the game like how supreme commander 2 changed from forged alliance because now its all out war in supcom 2 with less macroeconomics.
Right now the game has Allegiance, Tax Income, Trade Ports, Refineries, Extractors
We can keep all this so long as we have races concentrating on their unique structures to enhance 1 or 2 of those variables and the rest of those variables can be put on star-bases and titans.