1) Placing cities:
At one point in my game, I had two cities and I was surrounded by vast desert areas. It felt like I had explored a lot, but my pioneers could settle nowhere. I found out out "show tile yield" by going online, but this sort of thing is important and should be made obvious to users.
1.5) Also, it shouldn't be called "tile yield". The tile isn't what's yielding the resources. Should be something more like "Settlement resources" or something.
2) Design question:
Why exactly am I placing every building in a city after I build it? I guess I don't really understand the strategic choice being made here. So I can extend my city out toward strategic resources? But I can build outposts... Don't get me wrong, it's cool, but I wonder if it's just... unnecessary. Maybe if city design had something going on in it... But it doesn't really. Slots are all seem mostly interchangeable.
1: - Wait what? Not sure I understand, except of course they should make a lot of the game details more obvious especially to users less experienced in "advanced" strategic games. - Not sure what you had to go online to find out.
1.5: - Its not the tile thats yielding the resources? Oh this is news for me, I thought it was
... - I think this is a lesser issue that would be fixed by someone telling you about how cities work, in a bit of detail, though the spelling could be a bit more interesting, since "showing tile yield" also have some other mechanics like it doesn't show anything where you can't build a city (I would love to see some "Red" area of where I was unable to build cities, to show that THAT is the reason I cannot build the city.
2: - This is discussed intensely in another thread, for newcomers I guess they were testing out the mechanic to see how it feels, this side have goods and bads, I like it because it give some major glory when looking at cities on the 3d map, and this glory is to me only found in this game, that the city looks that kind of grand, and an autoplace feature would probably make the city look alot more boring. (personal feelings)^.
But as I said, there are another thread where this is discussed heavily...
I partly agree on the Injury mechanic, I just feel it needs more polishing
.
And meaby some steeply expensive or very time consuming way of ridding yourself of some of the nastiest injuries.
Ty for sharing though
. Feel free to ask if you need to know anything, (though I cannot promise I know it
)
Edit: Now it doesnt look like 1 big quote.
Sincerely
~ Kongdej