Forgive me if this has already been suggested, but I think that it would be an excellent idea, especially because this game has a little while to go as a beta, to separate the computer production bonuses from the computer intelligence. I know that the AI settings are a bit cooky right now, but it would greatly facilitate us testing whether or not the AI does really smart or really stupid things without having to deal with hordes of enemy units - or with, if we want to test balance issues with AIs of differing intelligence.
That is, when starting a game AI would have two settings. One for competence/intelligence, and one for production/unit/etc. bonuses.
The two aspects can always be recombined later.