Ideas for a book of nature. Book of Nature contains spells that affect the plants and animals of the forest. You can cause plants to grow and summon animals. You can give plants movement and cause summoned animals to group into large packs and direct the movement of insect swarms. Under your command wood can warp or become as hard as steel.
This may be an expert spell book for other races or perhaps it is a book that can be discovered via a quest or a random tech trees branch.
Sovereign with this book requires a unique AI to maximize the tactical advantage that these spells offer.
Level 1
- Iron Wood (tactical) - Targeted unit's wooden shields gain +5 AC and wooden weapons (clubs and staffs) do +5 damage
- Bee Swarm (tactical) - Target unit makes morale check
- Squirrel Swarm (tactical) - Summons 1 squirrel per forest terrain tile. Useful for slowing up enemy advance, high dodge rating, does zero hp damage, successful attack prevents defender from moving, but can still attack. (thanks to crystalshake for enhancing my rate swarm)
- Summon Wolf Heartwood Canopy (tactical) - all units in a forest tile receives +10 dodge bonus vs ranged attack
Level 2
- Grabber Vines (tactical) - Targeted unit can't move unless it resists
- High Grass (tactical) - Grass 8 fee high grows in one title, attack range of units in this tile is reduced to zero
- Butcher's Bramble (tactical) - 6x6 tile that reduces movement rate of units by 1 unless they resist, and does 1hp of damage per tile moved through
- Summon Bear Control Mounts (tactical) - All enemy mounted units (horses, wolves) refuse to move until it resists.
Level 3
- Blight (stategic) - Targeted city's food production is reduced by 3 until dispelled.
- Summon Wolf Pack Animate Forest (tactical) - Friendly units in forest tiles recieve +10 AC bonus & +5 attack bonus when defending.
- Warp Wood (tactical) - Range of targeted archer unit is reduced to 1 unless they resist
- Desication (tactical) - Negates water based enchantment or spell
Level 4
- Call Treants (tactical) - targeted Forest tile spawns a tree monster unit that takes double damage from fire based attacks.
- Summon Giant Eagle (tactical) - Giant Eagle can fly over terrain and enemy units to attack. Can only be attacked by defending unit or ranged attacks.
- Summon Giant Bear (tactical) - summons a gaint bear, four times as large as a normal bear.
- Hedge Wall - Creates a wall of hedges 1 wide that extends in all clear tiles from the top to the bottom of the tactical map with sharp thorns and pits that causes 4 points of damage per member to any unit entering it.
- Summon Unicorn (tactical) - A fearsome fast moving horse (move 4) with a magical horn that heals the damage it receives and protects it from magic. It must be killed in one turn or it heals itself.
Level 5
- Greater Blight (strategic enchantment) - Targeted cities food production is reduced by 10 until dispelled. I saw this on the TV Show Merlin: The city of Camelot was cursed - their springs dried up and their crops died - until the curse was lifted.
- Summon Wolf Horde - Special Ability: Triggers morale check in defending unit.
- Druidic Circle (strategic enchantment) - Targeted city is protected from the effect of Air, Earth, Fire and Water Magic spells while tactical battles for the city or on adjacent tiles occur on maps covered with a large number of forest tiles. Special: This spell creates tiles of trees around the city borders. You see a city surrounded by forests and you know that it is protected by a Druidic Circle.