I have been curious as to what the base stats are for each faction. Below is a compiled list of the stats as well as their impact upon the other attributes for a designed unit (soldier, non-hero).
Faction |
Strength |
Dexterity |
Intelligence |
Constitution |
Melee Damage |
Encumbrance |
Crit Chance |
Dodge |
Bonus Exp |
Mastery/Resistance |
HP |
Total Attributes |
Altar |
8 |
9 |
9 |
8 |
-1 |
32 |
0 |
2.25 |
18 |
4.5 |
4 |
34 |
Capitar |
9 |
8 |
7 |
10 |
-0.5 |
36 |
0 |
2 |
14 |
3.5 |
5 |
34 |
Resoln |
7 |
8 |
11 |
6 |
-1.5 |
28 |
0 |
2 |
22 |
5.5 |
3 |
32 |
Tarth |
9 |
9 |
7 |
9 |
-0.5 |
36 |
0 |
2.25 |
14 |
3.5 |
4.5 |
34 |
Kraxis |
7 |
10 |
10 |
7 |
-1.5 |
28 |
0 |
2.5 |
20 |
5 |
3.5 |
34 |
Umber |
9 |
11 |
6 |
7 |
-0.5 |
36 |
0 |
2.75 |
12 |
3 |
3.5 |
33 |
Magnar |
10 |
8 |
7 |
9 |
0 |
40 |
0 |
2 |
14 |
3.5 |
4.5 |
34 |
Gilden |
9 |
7 |
7 |
11 |
|
36 |
0 |
1.75 |
14 |
3.5 |
3 |
34 |
Pariden |
8 |
7 |
12 |
7 |
-1 |
32 |
0 |
1.75 |
24 |
6 |
3.5 |
34 |
Yithril |
11 |
7 |
7 |
9 |
0.5 |
44 |
0 |
1.75 |
14 |
3.5 |
4.5 |
34 |
Yithril (Bonus) |
14 |
7 |
7 |
12 |
2 |
56 |
0 |
1.75 |
14 |
3.5 |
6 |
40 |
Observations [Balance]
Unequal distribution of points
The far right column shows the total number of primary attributes (str, dex, int and con) that a designed unit gets for that particular faction. Most of the factions are within the 32-34 range.
Not All Attributes are Equal
Not all attributes are important for soldier units. Strength for example directly determines the amount of equipment you can give the unit as well as its melee damage. In my opinion that is more important than dexterity, which only gives a dodge bonus. Note that as of 0.77, critical hits could not be dealt by designed units. Here is a breakdown of the attributes effects
Strength: Melee Damage, Weight Capacity
Dexterity: Dodge Bonus
Intelligence: Bonus Experience, Spell Resist
Constitution: HP Bonus
After looking at what these attributes affect, I would rank them in the following order: Strength, Con, Int, Dex. Again this is a personal preference.
Suggested Adjustments to Attributes
Dexterity
Now Improves Accuracy.
Intelligence
Now adds to effect resists (daze, stun etc). This could already be occuring but i'm unaware if it is.
Constitution
Now adds to poison resistance.
Traits Suggestion
While I do enjoy playing the 10 pre-designed factions, I love playing my own custom faction. I'm curious as to how we will select our solder's attributes in the faction designer. I would suggest Traitizing the end result so a user could mouse over the "Attributes" trait to get a tooltip explaining the bonuses
For example:
"Strength: Above Average
Dexterity: Average
Intelligence: Below Average
Constitution: Excellent"
Anyway, I just thought i would share on what i've gathered on Attributes.
Edit: Fixed Table. Turns out all factions are within 1-2 points which seems great.
Ty Motile