Hey everybody,
while everybody is rampaging about how powerful heroes are I wanna point something out, which I believe they are not good at. And that is healing.
Maybe I've missed something (I'm sick so that could be) but the only spells for healing are(with an life Archmage):
- [tactical] the single unit healing spell - heals 8 hp +4/life shard
- [tactical] the mass heal with one casting time - heals 8hp +4/life shard
- [strategic] regeneration - +1 +1/life shard per turn
And imo the first two are not really worth it... I had a pretty advanced game but just one life shard... 12 hp is close to nothing as often a single enemy attack deals more damage. I believe one of the root causes is that the Evoker trait (and items with + spelldamage) don't affect healing spells. I mean I can cast a flame dart for 42 dmg but heal my own champions for just 12.
I like to go out and quest with my heroes - I don't want to stand around and wait for them to get healed too often. Also in hard fights I'd appreciate it if the life mage of my company can support the others with other spells than "Growth". I know that there are potions with some city upgrades but I mean come on it's a world of magic, shouldn't we be able to cast some good healing magic?