Whats the difference? Fallen Enchantress seems like War of Magic 2.0
Other then more things removed (Dynasties) , better city management and character upgrades, I'm just not seeing a whole lot new here. Disappointed that there are no new RPG/CRPG elements and after 2+ years they still can't get boats and island maps working?
War of Magic
- Research was originally Random
- City management bad (build house, build farm, repeat)
- Magic, no difference between air, earth, fire
- Boats/Ships removed
- Still can't play on Island Maps (need boats)
- Tactical Combat poor
- Dynasties
- Quests poor
- Hero/Champion recruitment too easy
Fallen Enchantress
- Research linear
- City management much improved
- Magic, seems the same
- Boats/ships removed or don't work?
- Still can't play on Island Maps (need boats)
- Tactical Combat poor (combat should be AP (action point based with more options)
- Dynasties removed
- Character upgrade is better
- Quests seem the same
- A few new monsters
- Hero/Champion recruitment in a lock box, it's lame, I don't get it?
- Unit/Army still can't upgrade units.
- Exploring/Adventuring requires an army because of all the creatures, seems like the wrong scale.
What am I missing or is this all there is to Fallen Enchantress?