@Frogboy.
I'm seeing this alot more and that's because games get released before they are tested and produced internally enough.
Even people with really, really depe pockets do this. Partly as a promotion, partly to finance development. But then you get the bad stuff with the good.
Whoa there. Don't assume the motivations of those who release games you don't like or don't think meet your personal standard of quality.
I can assure you, we believes War of Magic was ready for release. We actually released it two days early to our pre-order group, that's how certain we were.
There are a lot of reasons games can be released with sub-standard quality and most of those reasons involve no corrupt motivation.
Also I think you guys might've taken a bit to much water over your heads. If it would have succeeded on all points and been polished enough, especially with enhancing the AI and from what I hear the multiplayer then the game would've been getting award after award. This game has so many different aspects to it and various options and paths that I feel you just never had the co-ordination or time to finish it all. 2 different battlesystems, RPG elements in a 4X game, an extremely complicated economic system. In other games like Civ or Master of Orion there is no way to get permanently fucked over by not planning your food supply but here you can. The potential of strategic planning and strategic warfare is huge here.
And that is, essentially the issue that WOM hit. It was too ambitious. Fallen Enchantress has a much MUCH smaller scope than WOM did but does it much better.