Ugh. Already a few bugs (old ones, no less):
- Units occasionally stop being able to attack or use a skill in the middle of combat. Need to either reload or auto-resolve.
- City names are occasionally wrong
- Default stack size is 4
- Enemy A.I. never use range units. Instead, they just dog-pile you with annoying tough melee units that you'd have to kite (if they all spam range, it would've been GG)
- Enemy A.I. is fixated at one particular stack on the player's side and will mindlessly run after it even if there are other vulnerable stacks available to be attacked (i.e. the player's sovereign).