If you’re just joining us, welcome to the second strategy game in the Elemental universe – Fallen Enchantress. Like War of Magic, Fallen Enchantress is a turn-based strategy game set in the world of Elemental.
Unlike War of Magic, Fallen Enchantress takes place in a much less…civilized part of the world. The beta for Fallen Enchantress is expected to begin this Fall but in the meantime, we’ll start showing you some bits and pieces of what we’re working on.
Setting up your world…

Relias, the narrator from The War of Magic told his story from the point of view of men. From his vantage point, there were only two types of beings – Men and Fallen. And “The Fallen” were simply a bunch of monstrous humanoids of unknown origin. In addition, Relias, being a man of the west, was very concerned with ideology. Specifically, whether one respected concept of royalty (Kingdoms) or whether one embraced random chaos (Empire). Random chaos, being from the point of view of men.
One of the Kingdoms of men, Kraxis, did not agree with the concept of royal succession. And they, unlike the other kingdoms of men, joined the “Empires”.
This matters in our story because Fallen Enchantress is told from the point of view of Ceresa, the beautiful but deadly enchantress of Resoln. Ancient beyond any other channeler (even Procipinee), Ceresa has a much broader view of the world than Relias had.
A dangerous world

We won’t be giving out a lot of details until just before the Fallen Enchantress beta is made publicly available. One reason for this is that we don’t want to “hype” Fallen Enchantress. We want its excellence to speak for itself. Or put another way, we want the game to be so good that the beta group themselves will see that their hopes have manifested.
That said, here are..
a few…details…
#1 Research Paths. You can queue up research.

#2 Cleaner city management and no more “random” naming for anything with names based on the lore of each of the unique factions.

#3 The world is much much more interesting

#4 Way…way way way more spells

This is just what I start with on turn one and the spellbook button is always present. Players are encouraged to be enchanting often. Researching new spells is part of the tech tree.
#5 Champions and resources must be earned.


#6 Designing Units much more interesting

#7 The world is far more vibrant and distinct

#8 Lots of new modding options

This is a seemingly little thing but for those of you who like to create really cool areas with the map editor, now you can save them and they’ll be inserted as part of randomly generated worlds.
These aren’t, by far, the biggest changes, just a sampling. Fallen Enchantress is less a sequel to War of Magic and more of a new take on a TBS game in the Elemental universe. We hope you like what you’re seeing and can’t wait to get you guys playing this Fall.