Quoting FadedC,
reply 9
and I think that's a feature with a huge amount of promise
Not so much. The problem is that if you're playing any kind of game where timing matters, you shouldn't be looking at the keyboard in the first place. It's an interesting concept for big applications with lots of obscure commands (such as photoshop), but for games it's just a gimmick.
Well but I think you are focusing on the wrong thing. Having the keys show what they do on the actual keyboard would be incredibly handy for learning to play a new game with complicated controls. Yes eventually you reach the point where you know what they all do without needing to look. It takes some time to get to that point, and not every game revolves around exact timing....some companies even create these crazy things called turn based strategy games
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Even in a very timing based game like WoW though, I have about 60 different abilties and items on my toolbar to use and only about 15 or so are ones that are so important that I'm go to hit them purely out of reflex. The other 45 I do have to look at to see what the icons are.