I disagree, partly.
I think that 1.3 is a big step forward, for me, in terms of stability and playability. I have yet to have a crash, other than maybe an alt-tab once I think, but that is a big improvement in my book.
As far as the pacing issue, that is something common to Stardock games. I often felt the same way about Gal Civ II, although it is more proncounced here. Have you tried playing with the pacing settings? Either way, I agree that it is all a bit slow. I would rather see more options for equipment so that you can make more interesting design and production decisions early on, and make things faster. Research should be faster in general too. It shouldn't take hours of gameplay to get a credible army up and running.
Agreed with the issues with Champions. I used to have little trouble finding several to recruit and marry, but now they are very rare. I really think we need some kind of Inn or Adventurers Guild building that makes finding and recruiting Champions a bit less luck based.
For armor, you can choose some starting equipment for your Sov, at a cost. I personally think this is fine the way it is. Makes it more fun to find and buy useful things.
War of Magic has lots of problems, but Brad is looking to make some improvements, despite FE on the horizon. I'll be interested to see what he does with 1.4. I honestly see War of Magic as little more than a test bed at this point since FE looks to be adding many more, improved features, and will completely supplant WoM when it comes out, as it should.