Info Cards
Sins is a very good game but its info cards from the beginning are somehow incomplete
Just examples of incomplete info cards.
E.g
The only thing u ever know is:
Fighters are good against others craft,
Flak good vs craft. Its never clear until its too late and u have built light frigates to go up against long range units instead of fighters, scouts and flak because those are the only units available to u early on. You end up loosing units because of mis-information.
Really sad. If u don't read stuff up in the forums u just get steam rolled by AIs and wiped out during multiplayer games.
Advisers
Single player should provide an iconic general that pops up and analises what is currently available and help u make decisions such as "Consider building flak to counter lrm" based on scouts recon and the enemies numbers.
"Consider repair platforms over turrets early in the game and upgrade planetary health"
The general should also teach u about the enemies units and your units. "Consider getting close to the enemy to make use of all side beam banks on the illuminator" This itself will be a tutorial for single players before they join multiplayer.
Extras
Economic Ad-visors, Diplomatic Ad-visors, Research Advisor.
e.g build 1 culture temple at the home world to make the most earnings from tax revenue
The problem for beginners is the scouts do recon and players are never truly aware of the full threat unless they know the game mechanics to the fullest extent.
Tutorials
should also teach things like how to take on starbases with various races or a rush by the use of detailed Scenerios..
e.g: U have a chosen amount resources available to prepare for a 40 Assailant attack. "play your cards right"