To each their own.
I don't find it any less easy to use than the tech tree in Civ4.
Can you give me an example of a complex and robust tech tree which 'does it right'? You can't use any of the MoOs, they are neither complex nor robust. I wouldn't really accept GalCiv either, because if my memory serves me, there was a lot of scrolling to be done there as well.
But I get the feeling that this isn't really a UI issue. Fun? Interacting with the tech tree is something you do once every 'X' (where X is usually >8) turns. The tech pace, as well as the tech design (not the UI) is different from most other 4x games I've played. In as much as it's not the every turn focus it can be in other games. I just don't buy this 'the UI is crap' argument, because it's not crap. It's different, and sure, you may or may not like it, but it's no less inferior to anything else based solely on ease of navigation, or representation of information. That is, what game gives you that complete tech tree picture which is actually useful? What game does not require you to scroll (circular vs. flat? who really cares?) to navigate the tech tree? Or worse, jump between tabs to see the different areas (more clicky, still have to scroll probably).
So what is the point of UI anyway, if that's really what we're griping about?
I want to play the game, not screw around trying to make the UI show me what I want to see.
Is not a UI issue. It's a learning curve issue for not just how to use the UI (because come on, the UI in SotS is not difficult to figure out), but what the techs actually are, and how they implemented techs and research as a mechanic in the game. Or, what do you really want to see? The whole tech tree laid flat? That would be rather pointless considering the zoom level you'd have to go out to see the whole thing (as evidenced by those who put it flat on the wiki).
So if you don't like it, so be it, I'm not going to argue that you should like it. The idea that the UI is bad, is just bizarre to me though, because it does everything you want a UI to do, and it tends to do it with fewer clicks than most other UIs I've seen (you know you can drag it right?). It also displays the information you need, though sure, you need to do some customizing on zoom level or display setting or whatever, but meh, once you set that up, and once you learn the hot keys it's as fast to get anywhere as anything else, for the level of detail and complexity it contains.