1. Will Tactical Combat in FE have unit movement alternating based on initiative + random factor?
2. Will more highly trained units get a bonus to iniatiative?
3. Will army units have a chance to not receive orders? and thus not move?
Example:
1-2 No Orders
8-10 - Can receive new orders
Adjustments
- Closest Champion is 4+ tiles away = -2 (orders from Commanders farther away are likely to be obscured by combat)
- Veteran Units +1
- Expert Units +2
- Elite Units +3
4. Will tactical combat have line of site restrictions?
5. Will their be morale effects in FE? and if so, does charisma affect the ability of Champions to rally broken or fleeing units? Does a sovereign or champion fleeing the battlefield trigger a morale check?
- Chance to rally a broken unit is based on Charisma (5% per Charisma Point) + Distance to Broken Unit (Distance) x (-5%)
- Unit with Charisma 20 has a 100% to rally an adjacent unit, 75% to rally broken unit 5 tiles distant
- Rally action costs 1 movement point (Does my champion rally a unit unit or move?)
6. Will there be a bonus to flank attacks?
7. Can individual units adopt battle tactics? Shield Wall, Receive Charge, Opportunity Fire for Archers, etc.
Receive Charge: Cannot Move, Defensive Bonus vs Cavalary Charge
Shield Wall: Bonus vs Archer Attacks, Movement Penalty
8. Will there be a greater range of tactical combat spells?
9. Will the AI use magic and deploy ranged attack units?