I just discovered that Elemental existed a few weeks ago and after having downloaded it i was very pleased that it was in fact a remake of Master of magic in many different ways. I used to play MOM quite often, even after it was 10 years out of date. And Elemental is a truely great succesor to it. There are a few very fun features that have not seemed to made the transition, and i would like to lobby for their enclusion.
1) Player designed magical items. This was a very fun feature of MOM, one that i always aimed for, (Often to exploit the mana bug, but hey) But it was allot of fun to be able to design and name magic items for your heros. As it stands now i find magical items in Elemental are too common and too Generic.
2) Spirits! When i played mom i usually hoped to be alone on an island with enough room for two cities, and then send my spirits out into the world to take over the nodes... or elemental shrines. I would then summon armies to defend those points, and even though my armies were small compared to my enemies, my magical powers were far greater. It would be cool to be able to take control of the elemental power without having a city nearby
3) Magic needs to be central. I want my evil sorceress to be able to turn a whole enemy army into piggies if she gets powerful enough. As its stands now barely spend my mana, and it often makes more sense for my wizard to make a physical attack than a magic one.
Things in glad are gone...!
A few things that drove me crazy about Master of magic..
1) failure to abide to the rules of fantasy: It drove me crazy when the good ariel would rampage around the map with her righteous orcs. While the Evil Rjak was fighting her with his halfling (hobbit) armies. I'm glad that Elemental tries a bit harder to have a coherent world.
2)The two worlds thing, that always confused me.
Anyway just some thoughts from someone who is a fan of both games