Since WoM seems to have a lot of different features that need a lot more love still, why not get rid of tactical combat in that game altogether? This would have a lot of different benefits. The change would
- make WoM considerably more different to FE, further serving the purpose of appealing to different appetites.
- free up resources to focus more on other parts of the game that need imrpovement
- get rid of the problem of working two different tactical combat systems simultaneously (WoM and FE) (especially avoiding having to write tactical AI code twice!)
- allow to improve parts of WoM that don't exist on other Elemental games (minor factions, for instance)
I wouldn't mind *not* having tactical combat in WoM. It has so many different features already, and tactical will be in Fallen Enchantress anyway.