This discussion really deserves a more lengthy response but I'll try to give you some of the highlights:
So as some of you know, Stardock has historically had 3 business units -- the software unit, the games unit, and the distribution unit. From 2000 to 2009, the software unit dominated the vast majority of our energy. In 2010, the distribution unit took the lead at which point we decided to sell it off (we like money too but I didn't exactly get excited about waking up and putting my creative energies into selling other people's games).
At net result is that I have quite a bit more time. Right now, we're hiring up very aggressively and so I've been spending a lot of my time recruiting people so that we can effectively get two game studios going at once by July 1 while at the same time putting together the projects for the software group for the rest of 11.
So in July you'll have Team A (FE) run by Derek and Team B (unnamed) run by Jon Shafer (not counting team C which is a combined Stardock/Ironclad team working via VPN managed by Brian Clair - Yarlen and Blair Fraser).
The AI work for FE won't get started until after v1.3 is complete. But because I've got a third less work on my plate (Impulse being sold off) and that my work on these projects is only very high level I'll be able to dedicate massive time to FE.
We have also agreed internally that we won't ship until the AI is on par with the GalCiv AI even if it means delaying the game even though everything else is wonderful. So you may be in store for a pretty long beta phase with this game. And when the complaining begins, refer them to this post because mark my words, people WILL complain. Not everyone (not even most people) care about AI. They'll argue that we should just crank up the AI bonuses and call it a day.
Unlike with GalCiv, I've got Dave Stern who Random House graciously gave me the okay to hire from them to do the writing. So I can have the AI have a lot better and richer dialog with players.
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Now, all that said, the WOM AI is going to get an overhaul in v1.3. I need to learn how the tactical battle AI works as I wasn't involved in that part of the game. That way, I will be already somewhat more familiar in FE where the tactical battles are going to be a lot LOT more sophisticated (due to all the special powers and abilities and weapons). The weapon stuff in FE is, frankly, insane. If you're not a medeval weapons expert, you will be. I never realized how different even different swords can behave.