Honestly, I felt like some of this crept into Stardock when it came to Elemental. I saw the long hours that were being worked firsthand, such as the 2am patching.
I felt really bad for the crew having to work those hours, and I believe a good portion of the early bugs and issues were due to the hours being worked.
I'll say this: the hours you guys were working were the biggest red flag that made me expect that Elemental was going to be disappointing at launch. I don't remember Stardock working nearly as long when it came to GalCiv II. Yeah you had 10pm nights once/twice a week, but you guys at least seemed to get weekends. I feel much more confident about games when the guys working on it get some sleep.
Also, with Stardock's open beta philosophy, it makes even less sense to crunch unless you need to make a retail deadline. If you don't finish, it's not like folks aren't able to play something- and it's more important to get it right then get it out fast. A delayed game will be forgiven if it's great, a botched launch is botched forever.