and honestly, i fail to see all the hype it gets. I admit although i played lot of RTSes in my gaming "career" and love the genre, i am not very good player, i tend to do probably better on Call of Duty, which i played a lot for the majority of the last year, or sports games (football, ice hockey) which i always played a lot.
Anyway after playing Sins or SupCom SC2 feels like the relevation from the past... you cant zoom and your average armies consist of 10 units at best... hardly a trait of strategy, more like RPG. Simply i have no feeling i am commanding an army, this is quite an important aspect to me when it comes to RTSes. BTW i would say on average you can have 5x more buildings in your base than units in your "army"- thats pretty weird ratio, if you ask me.
Other thing, game speed, i played at Fast level, and the game is both superfast and slow at the same time. I mean the building and teching take ages, while battles are incredibly fast. I lost my army literally in a time period, i was scrolling to the place of the battle. This leads to interesting and IMHO quite stupid consequences: you lose you army in 5 second long battle and although you have money to burn and base spreading through the quarter of map, you wont be able to rebuild your units, before enemy turns majority of your base to dust...
Finally those 5 second long battles, i wonder where is the strategy part in that? Seriously unless you have 200 APM, youhave no chance to issue any commands in such a battle. All i see then is a game promoting the reflexes and faster hands, there is no strategic thinking involved.
To be fair, i never played old SC that much, so maybe my expectations were bit out of place, i expected something like Command and Conquer Generals, which i liked pretty much. SC2 however is nothing like that and i am really disappointed. Here is the hoping, that next CnC wont be trying hard to be EA´s Starcraft and will rather continue the CnC tradition with maybe few improvements taken from recent RTS hits like CoH or Supreme Commander.