I was about to create a very similar thread yesterday or today but you beat me to it.
To understand that I was a bit more fanatical about StarCraft II than your average joe, check my posting history and you'll see me defending Blizzard and creating threads about one of the Battlereports that Blizzard created.
In 1997, I joined this club of gamers, boardgamers, magicplayers and such. There I played WarCraft II. Thought it was awesome.
One day, a guy I got to know wanted me to play a game called 'StarCraft'. I was like: "Ooooh no I don't want to play some boring turnbased game!" since I had no idea what StarCraft were.
Fate must have been involved that day, since WarCraft II didn't start....so I started StarCraft instead. I noticed that both were made by Blizzard but didn't think about it.
I started the tutorial and realized it was the same type of game (RTS) as WarCraft II but this game was sci-fi instead of fantasy. "Ok, cool I thought". I explored with a marine and noticed how the black shroud moved away FLUIDLY as opposed to immedietly in WarCraft II. I realized that this game was the next generation over WarCraft II and I now had a hard time going back to WarCraft II.
Getting my own computer
When I got my own computer the next year, StarCraft was the first game I installed. Battle.Net, here I COME!!
Had some fun years at Battle.Net. Found Tower Defense, RPG maps and lots of others (some which I never completed....)
BroodWar arrives
When BroodWar arrived I played the campaign and was blown away by it. BEST EVER! In StarCraft it's the stereotype "humans get attacked by unknown alien bugs with ancient superrace laying the hurt on the bugs" though that is WAY too simple an explanation of the storyline.
In BroodWar however, it started out with evacuating the Protoss and eradicating the Zerg from their new homeplanet of Shakuras. The Terrans were 2nd and here it is when it became REALLY interesting.
You were a captain in a fleet from earth called the United Earth Directorate (UED) under command by Admiral DuGalle, sent to enslave the new Overmind and ultimately take control of the Koprulu sector (which is where everybodys fighting).
You begin with fighting "Emperor" Mengsk and obliterating his empire. In the very beginning, you get aided by a Lietenant Duran who proves to be very useful. He knows alot about the Zerg and has some disturbingly exact knowledge. It's not questioned though since it's likely he has been fighting for a long time and thus has been able to gather that intelligence. Aaaand then you enslave the Overmind. Now Duran appears again, showing his true colors of being Kerrigans servant. DuGalle becomes angry at Durans treachery and Kerrigan and Duran leave.
Lastly, You play as Kerrigans cerebrate to get her back to power in the sector. Duran is at her side from the beginning. Here she goes into an alliance with Mengsh, Raynor and Fenix to be able to destroy the UED AND their puppet Overmind since it's formed by renegade Zerg which has no alligiance to Kerrigan. First objective is to destroy the Psi Disrupter which negates Kerrigan control of the Zerg.
Halfway through her campaign, she backstabs her allies, killing Fenix and Admiral Duke (that was very good mission!) and thereby ending the alliance.
Now she goes to Shakuras to kidnap the Matriarch (leader of the Protoss) to force Zeratul to kill the new Overmind so ALL Zerg obeys Kerrigan and no one else.
After the Overmind is dead and Kerrigan has full control of the Zerg, Zeratul and some Protoss survivors try to escape. Kerrigan sends all of ther brood to hunt them and they are stopped. Zeratul kills the Matriarch since she was mindcontrolled by Kerrigan from the start! She become free and with her dying breath tells Zeratul to watch over her people. Kerrigan lets Zeratul go since living with heavy guilt is worse for him than dying.
If you completed the mission in under 25min you got to play a secret mission called 'Dark Origin'. That mission is VERY IMPORTANT to fully understand Samir Duran and his goals. I got two saves of that mission.
The last mission is about pure revenge. Mengsk, DuGalle, and Artanis arrives with one army each to kill Kerrigan. This mission briefing has to be the best in the game. I especially like DuGalles last words 'Then SO be it' after he offer Kerrigan to surrender to the sovereign might of the UED.
This mission is HAAAAARRRDDD!!! Took me several tries to win and I did it without a guide! A few months ago I played through the campaigns again and read a guide on how to do it (who to attack first and so on)
I never liked competetive BroodWar as I never could properly deal with Dark Templars. They were too exploitable. I considered and still consider the Protoss to be overpowered to very overpowered. In StarCraft II it's the same.
In 2002 when I started to play StarCraft again I felt it to be old. Wasn't exciting anymore. In 2004 when Dawn of War arrived I only played StarCraft for its campaigns. Dawn of War heralded a new ERA and I played it alot in SP.
I only tried out Company of Heroes in the tutorial....I thought all WWII games were hypegames and sucked....MAN was I wrong!
Time went on and strangely, all I wanted was StarCraft II. In 2007 it was announced and I was happy. Fastforward to january this year and I feel....
The campaign is the best ever. No competition. The skirmish however....no......nooooooooo!! I can't have waited 7 years for THIS?!?!
Talk about epic disappointment! A whole match is nonstop producing and activating abilities and keeping track of your troops ALL the time! Then you add these RIDICOULOUS "macro" features and it's too stressful and tedious. It's not fun....It was fun 12 years ago (I N-E-V-E-R thought I'd say this....It's like I some day would say that computergaming isn't fun anymore!!!) but today it feels outdated with it's goddamn peonmanagement and "macro" features.
I bought Company of Heroes on Steams christmas sale and I want to play that much more.
So there you have it. A hopeless StarCraft diehard has been converted to Dawn of War & Company of Heroes.