Hey,
I've been out of the loop as to the actual game development for the future (I've had my head stuck in playing mods). I've heard of this 'Fallen Enchantress' thing and I thought originally, 'Eh, just a mod'. Except, from what I'm reading and hearing on-site, it is going to be an expansion pack.
Firstly, I'd like to know, as much as can be told now anyways, what exactly is this expansion pack going to add new? Is there a list of prospective improvements somewhere? I must say I like the idea of the new, Galciv II style tech tree, it should be more intuitive and no flying blind, so to speak.
Secondly, I hear the term 'Fallen' rattled around like a third faction. I assume they're something like the forces of the Valsharess from that old D&D game Neverwinter Nights, more specifically Hordes of the Underdark - that is to say, an army backed up heavily by monsters as well as regular troops. So I guess the Kingdoms and Empires are losing at least some of their monster troops and the Fallen are getting them, is that the general idea?
Thirdly, how different to now will the setting up of races for a Fallen custom faction (if that is going to be allowed) for your standard (non-campaign) game, as compared to the other two types of factions from War of Magic in either that or Fallen Enchantress? I know from experience one can use Kingdom races for Empire sides (my own usual custom factions from the in-game generator now are usually Empire faction/Tarth or other usually Kingdom race - I figure said Tarthan are exiles or traitors rallied under whatever custom Sovereign their side has, but I digress) but not the other way around in the case of the Urxen, Quendar or Trogs. Is this pattern much the same for Fallen Enchantress? How will the new faction type affect this?
Thank you for your time.