I noticed that the Alliance MC30c Frigate doesn't fire missiles at fighters, and looking at the entity file I saw that it's first weapon with
AttackType "ANTILIGHT"
is set to
CanFireAtFighter FALSE
Not sure if this is intentional or not, but it would make it a much less useful ship. Canonically, this ship could have torps not used vs fighters but then they shouldn't be set to ANILIGHT, IMO.
No, they are meant to be anti frigate missiles. Antilight is actually very good against many frigates including siege, scouts, noncombat frigates (trade/constructor etc) and best of all long range frigates (which antistrikecraft frigates often are used to counter early game). With the new missile bypass research the Rebels have I think it does its job pretty well, though you can certainly argue for changing it. Don't worry about it only being good against strikecraft in the meantime though.
Edit: Awesome spreadsheets by the way.
Only thing I would add is targets per bank (some ships like the Vindicator do have more than 1, and is very useful to have) and number of squads as many of the cruisers besides the carriers have some as well.
Edit2: Hmm, why do some frigates have mitigation values besides 0.6? I thought I had normalized those, guess yet another thing to change.
Edit3: Also, with the 1.3 patch, AntiVeryHeavy to Capital damage was decreased from 75% to 60%.
ehhr yes the executor, sorry my fault hehe. Also noticed that the MC80 class star defender can only build x-wings, incase this is not intentional, and that the alliance are missing the lvl 7 10% damage 1 extra bank research for the starbase incase this is not intentional either.
I didn't change it but yes I think its intentional. Jason said its supposed to be sort of a strike capitalship focusing on quick attacks (at least as quick as they get in Sins of a Solar Empire
), so it wouldn't want to take along "slow" bombers.
As for the extra bank thing no I just noticed that too and its not intentional, thanks for pointing that out. Of course its now the defense tree's turn for an overhaul but I'll put it back in if we need a small patch for the 1.32 update, and the next major patch will probably have it in some form or another.
Also just had to share this screenshot.
