Well it looks like v1.2 is going to pretty much take care of the memory stuff. The next step will be to have the game mechanics take care of the remaining things and that'll be in v1.3. That is, the system is open ended and that'll have to be squashed (there's literally nothing stopping you from having 500,000 individual soldiers running around with their own unique clothing and items).
It's a bit painful testing beta v1.19f because of all the debugging info. Late games take literally minutes to go through turns for me because it's writing so much to disk and to the output buffer to track every bit of memory being allocated.
For marketing reasons, v1.2 isn't scheduled to come out until March 22. Right after that, we're going to head into v1.3 which will be the most significant gameplay update to the game since v1.1 and in some ways, it'll be a bigger change since v1.3 is purely designed to take everything we as a community have learned about the game to add more fun elements into the game rather than game mechanic changes.
But we'll talk more about v1.3 in the coming weeks.