In general, I even don´t mind arcane research points at all, not at the current state of the spellsystem.
I simply don´t need it.
Yeah, sure, teleport is more than nice, as everybody else has already pointed out, and some of the other spells can be helpfull too.
But with, say, a dungeoneer (?) sovereign and some decent weapons, roaming monsters are no real threat, and at this point the AI in general doesn´t make me need spells to win.
Most importantly though, a ) there simply are not enough usefull spells to discover, b ) the current system of regaining mana and mana upkeep limits me too much, so that I e.g. don´t ever use conjuration, and c ) if I should need more spell research, I just build or conquer a city near an arcane tower.
@Satrhan: Personally; the system of expanding cities is fun for me, and I consider it a pretty elegant way of adding strategical depth via a simple mechanism.
Say a new mine is spawned by one of the respective techs, then I will want to incorporate that into my city so that I am better able to defend it.
Sure, that may not be THAT realistic, but neither is any single game I have ever played in that respect.