Strength - Increases melee damage
Dexteriy - Increases dodge
Intelligence - Increases damage of 3 particular spells
Charisma - Increases growth of stationed city
Consitution - Increases hitpoints
So this is my understanding of what the stats does for your sovereign, is this correct? Because if it is, I'd say it's pretty broken. If you're playing a mage using ANY spells apart from magic arrow, elemental blast and stone skin intelligence is a complete waste. If you're out adventuring and not camping your city, charisma is a complete waste. Dexterity, while not a complete waste, becomes pointless with high amounts of armor and weak compared to constitution since that provides protection against spells aswell (and less dependant on luck).
So please tell me I'm missing something here, it feels really dumb to roll 5 int mages.