Fix the fact that my female heroes cannot adorn the Journeyman's Cloak.
Yes very annoying
Assassin trait only work with the Sovereign it seems.
I think this one is only for the person that has the trait. If you hire anaba or whatever her name is she has the trait and works for her only, just like your Sov or your Sov's children if they inherit the trait.
Playing as Men, Huts from conquered Kingdom cities don't seem to upgrade to houses. Only seems to happen randomly long after without rhyme or reason, forcing me to tear them down and replace with my own huts/houses. Time consuming and annoying.
I hate this bug it really pisses me off.
Getting A LOT OF FALSE CLICKS on maps, especially in tactical battles, moving my units or having them attack what was not my intention. Please implement an "undo move" button!!!
Same goes for world map, but to prevent cheating I would not allow revealing of the FOW until you click elsewhere (or whatever makes sense).
This is really random for me, on the world map it happens usually around hills and mountains, but what is really wierd it seems to happen in some worlds more than others. On the tatical map I really do not have a problem with it no more because I will do one space at a time to avoid it.
Are caravans bugged for conquered cities? Getting "Settlement cannot support any more caravans (research diplomacy)" on one or more conquered Kingdom cities even though the city screen shows 5.0 caravans available. I need those roads!
Yes this is another annoying one for me also.
Once I trade resources with a faction (only tried once), like metal, they no longer value it when you try to trade again another time.
I have never seen this one, but I really never have traded before either.
Again with stores, allow us to upgrade military units as well as heroes so they remain useful over the long run.
This is a very good idea and would be nice that way weaker units can be upgraded instead of just disbanding them. The two issues that would become an a issue with this idea and both would become exploits are:
- You can just train peasants and upgrade them to your best unit and this would take much less time to do which would be wrong.
- Once again by doing this you would be avoiding the need of the global materials required to make that troop. Like if you dont have the iron, horse/warg or elementum required for that you would be able to bypass this with the store, which is another exploit.
I think we should be able to cast more than one tactical spell per hero per turn if it isn't game breaking, just like we can in the world map. Example: I want to design a sovereign who does damage via flame touch vs with weapons, but with weapons I get multiple attacks but not when casting spells. A good way to implement this without becoming overpowering is perhaps allow lower spells to be cast more often than higher level spells, and the higher your intelligence the more often you can cast spells per turn.
I agree and disagree with this statement. Yes we should be able to cast more spells per round and no we should not lower damage of the spells. As it is right now I can make a warrior type Sov and attack 3 to 5 times with a weapon for 60+ damage with each attack a turn, but casting arcane arrow with a 50 intelligence only allows me to do 25 damage once a turn. So warriors can do 180+ to 300+ damage a turn while a mage class can only do 25 damage a turn. Which one do you think is overpowered now? Magic took a nerf because of people exploiting the AoE spells. If this is the case than AoE spells should be reduced to once a turn and not the direct damage spells. As it is now the only good damage spells are the combat spells you start with and the books are a waste of time to learn once in game. Have you ever tried to play ridiculous difficulty as a mage. If not dont even try it because you will get your ass handed to you because using magic is like a bee stinging an elephant in battles.
Still experiencing memory leak crashes with the .exe getting up to 1.5 GB of RAM before crashing and getting out of memory errors.
Yep I am still getting this also and I posted somewhere else the only time I did not see this happen since the release of the game was when we were testing 1.09v
Overall this was a very good post and I am glad I took the time to read it. Here are a couple of other things that are still happening:
- Auto explore causing us not to be able to end the current turn which means game is over. I dont know if this happens with troops, but it does happen with transports.
- City tag above your city changing to another city name. Only way to fix it is to save and reload or have a unit enter or exit the city.
- Hitting the end turn button to fast will either lock up the game or crash it.