Yes Civilization spans 1000's of years. Elemental spans decades, rather than a 4 year period. The things you are asking for change the fundamental foundations of what makes Elemental unique. If these are aspects you don't like then, as i said, this probably isn't the game for you. There are many of Empire/War games that you will find right up your street.
How about trying to be a bit more constructive?
The game is still in development and many things are not locked down permanently. We don't even have a clue what the magic system will be like after the overhaul, which will be a much bigger deal than whether a turn is three months, one week or just a "turn". I wouldn't be so quick to dismiss anyone who posts criticism on the current version.
In the end, it is not the amount of time that makes the scope of the game epic. The elapsed time is just a number. It's what actually happens during that time. Ten years or a hundred years, there's hardly a difference since it's about the achievement itself and not how quickly or slowly you did it. But time passing unrealistically fast just to bring your children into play is more eyecatching.
So just maybe there could be a good middle ground for the turns, like one month. Increase the movement rates of units as well and we'd have years passing by quickly and units that travel at a much more believable rate. A month would also be good in the sense that the devs could expand the lore by creating an Elemental calendar that would be quite cool and make the world of Elemental richer.
And no there aren't that many good turn based fantasy strategy games. MoM is still the best one out of the oldies and it's about time it got some competition.