Quoting AlLanMandragoran,
Quoting Frogboy, reply 25Depends who the mod specialist is. Most of you have probably heard of him.
Ooh, who is this person? When will we know? I wonder if I've seen his posts here...
I've gotta hand it to you, Brad. I'm starting to see where this thing is goin'. Building a solid infrastructure to allow the mod community to content the crap out of this will be a real future money maker for you guys. If I had some extra gildar laying around I'd invest beyond my $50. If Derek and crew can patch my real life income daily like they do the beta builds I'd be a happy camper and could throw some Tarthian gildar your way. Derek did tell Toby to do something about my gas in another post so I'm optimistic this will happen.
Despite the initial bumpy road you guys are walking the talk in my humble opinion. Kudos!
Indeed.
I said this back in September but it's important even after the success we've been seeing in the past few weeks:
EVEN if Elemental had been delayed to February it still would have been a disaster.
This is important: The problem with Elemental's launch was not an issue of not having enough time. It was a problem of Stardock still operating like a tiny studio while trying to make a AAA title. Our "logistics" failed. If it had been delayed until February, it would have still been a disaster.
As sucky as it is, Stardock needed this shake up. If you're going to make AAA titles, you can't make them like a hobby shop. Most long time people know that Stardock's main business is enterprise software. That's what pays the bills. Our software. But with Elemental, we decided to make a "real game".
The very idea that Elemental was seen and designed to content with games like Civilization (which had over 10X the budget of Elemental) should have put the company on a different track. It should have been making its games the same way it makes its software. Full time project managers, organized QA, and lots of other basic processes that just weren't done because our games were usually just a few people working on them.
So after Elemental launched, the best way for Stardock to build the studio to being where it needs to be is to go out and begin attracting the world's best talent. Kael was the first person I turned to (not just because we're friends but also of his qualifications). Kael's day job was as an ENTERPRISE project manager working with Fortune 500 companies.
The next key position is to bring someone on board who can design games and knows what modding is inside and out.
Do you guys remember me talking last year about ME learning Python so I could begin putting that into Elemental? Think about how misguided that is. The CEO of Stardock picking up python and trying to learn "on the job" on how to integrate deep modding like that? No. Wrong. The correct path is to find people who are already gods at this.
Not to mention, if we're going to move back to having a second studio team, we will need to bring on an experienced designer/PM from the game industry who is familiar with our genre.