Generally.. early on I grab up a few champions.. and if I've got the mana.. I Imbue Champion on almost all of t hem.
I've noticed that Casters truly rule-all in combat.. as long as they've got mana. Gods, 'Infernal' (inferno?) with even just 1 or 2 fire-shard resources becomes a severely massacring spell. (anyone else notice that the fire-based ones tend to always do the most damage/highest boots before pure-sorcery ones that get a boost from EVERY shard?)
By about mid-game.. once I have unlocked most of the magic-equipment.. I have most champions moving between 5-7 easy.
base 2 or 3. traveling boots (though they seem to vanish from the shop early on). Scout or other cloak. ring of endurance, amulet of movement (or whatever it's called), Ranger backpack and then mount.
can add up to like a +5 or 6 movement easily.. depending on if the champions can USE all of the items (I've noticed some times female champions can't use the +move boots or the +move cloaks for some reason. never explained