So when frogboy first tossed the idea for spell levels, I was all excited. What i thought was going to happen was that each spell had a level and you could continue to hone that specific spell.
For example:
Lightning bolt: Level 1
Mana: 20
Damage: 1 - 15
Range: 6
Lightning Bolt: Level 2
Mana: 20
Damage: 1 - 18
Range: 6.
I believe a system where we can continue to improve spells would be very nice. It could be as simple as reducing the mana cost of each spell by a fixed percent or as complicated as the following:
Congratulations, you have leveled up "Lightning Bolt"
You have 3 points to spend
Range: +0.5, increase per point spent (truncated).
Damage: +5% per point spent.
Mana Cost: -2% per point spent (mana would increase as the other attributes increased for balance purposes. This would reduce that inflation).
Anyway, this just some thoughts.