They’re currently working on staging the new beta build for the upcoming Elemental:War of Magic v1.1. If you’re not into test builds, definitely stick with the official release build.
For this week, Kael and team focused largely on stability and performance but there were some significant game mechanic changes as well that should make the game play with a much better…hard to describe but a much better pacing.
I finally got to spend quality time with the AI. That’s the whole point of working on games for me. Having Kael in charge of the project has allowed me to focus on the parts I’m specialized on so I’m hoping you guys notice some significant improvements in this beta build in the way the AI plays the game. Over the coming months and years it’ll just keep getting better at playing the game.
We have some huge (like things that will make some big news) announcements coming up in the next few weeks regarding Elemental. I realize that when games are released that’s usually the beginning of the end of their work. For us, the release was just the beginning.
As a reminder, anyone who purchases Elemental before December 31 can still get the first expansion pack for free. I talked today with Random House and our music composer about new story elements and music for that. It’s going to be pretty exciting.
I hope you guys are excited about what’s coming. We’re having a blast working on the game and interacting with the community with their ideas and suggestions. And we hope you like what we’re about to update. It should be quite a more more stable and faster. Fingers crossed.