You are a channeler. You are the lord and master of the pure magical elements. Fire to melt a man's flesh off his bones. Water to call tsunamis and level cities. Earth to crack the land and send armies tumbling into great crevasses. Air to summon tornadoes to tear apart cities and show your domination over the skies. You are near godhood. You can take on entire armies by yourself, smash titans back into the ground, slaughter the Fallen like lambs...
Or you know, walk around casting +1 Production per Turn on all your cities. Because that's the vastly superior position for your magical character to be in because Elemental's magic sucks. It really does.
This is a problem that has been mentioned since mid-beta. Elemental's magic system is vastly inferior to a game that doesn't even have a third axis! (And to what Elemental is supposedly a spiritual successor of.)
Master of Magic had (and still has) people enthralled. Do you know why? It's primary feature (which is in the title like Elemental's is) was amazing. It was awe inspiring. It made you feel like a Master of Magic. A wizard playing at the top of your game, taking on your foes with hordes of minions and magical spells cast from across the world.
I have to say, some of the stuff I did in Master of Magic gave me a bit of a nerd boner. In Elemental War of Magic, we instead get the stuff that only gives severe lovers of mechanics boners. My god! Look at that, I can fill up all my enchantment slots (another poor idea, really sorry to the guy who thought this up, but it was a step in the wrong direction) with +1 Production per Turn! It's like a girl having a really sexy name like Cassandra or something and then her turning up at your house and being a bloke. It might be nice for someone, but it's not what I'm looking for.
Let's take another game as an example: Dominions 3. This isn't particularly my type of game. I'll be perfectly honest, it's not the right sort of turn-based strategy game for me (I prefer 4X, where it's more of a wargame), but I was willing to buy it for one single reason.
The magic system was fucking awesome. Armies of the dead raising from your land every turn. Using magic to turn every certain kind of magic spell into an EXCESSIVELY deadly game of chance. Single, otherwise pathetic, units standing against armies simply because they're buffed with enough magic to smash the world.
It's beautiful. It's a wonderful experience. It's like autocratic crack. It makes you feel so powerful (imagine Black&White, only more awesome) that it's sad that it's on such a poor graphical level. I heartily suggest you all try the demo (especially the magic!) and see what you think of it.
Elemental simply doesn't hold up to that. People are willing to forgive a lot if you engage their fantasies of being powerful, and Elemental simply doesn't do that. Elemental simply doesn't do a lot of things.
Make magic feel like magic, instead of feeling like we're playing with the numbers on a spreadsheet, for god's sake!
Make the War of Magic be the WAR of MAGIC.
God damn it, guys, I suck at game design and I know this much.
Games are for fun. They're meant to engage people and make them enjoy themselves (usually through delusions of grandeur and powerplay, but screw it). If you're not doing that, they're going to call your game a piece of crap and they would be right to do so.
P.S. I know I'm going to be said to be being stupid and not being constructive or some crap like that so I'm going to post some things that could be changed, too!
Namely, shards. Shards, as they are in Elemental now, are the dullest pieces of shit in the world. They're supposedly raw conduits of elemental power and they just sit there looking stupid? No way. Do something with them. Don't just make them resources to hold from other players. They're dangerous, they're deadly and they should be acknowledged as such. Make them explode, giving everyone in the world one (or two!) more shard-power. Shards were just the beginning of the troubles, however. Just read this.
Spells are buggered up. Volcanoes should be THE VERY LEAST of our abilities. They should be the base from which everything else comes. Make us capable of casting a spell that starts blowing up all terrain outside people's borders. It changes the gameplay completely (no ability to expand due to GOD DAMN VOLCANOES) so players feel powerful and gameplay changes as the game carries on.
What I'm saying is that ALL SPELLS SHOULD BE OVERPOWERED. They should be dangerous. They should regularly bite the hand that feeds them. They should destroy vast swaths of terrain. Spell casters should be deadly and not pussies stuck at home filing away bonuses.
YES I KNOW THIS IS BARELY COHERENT BUT I'M SICK AND TIRED OF PEOPLE WHO ARE SUPPOSEDLY EXPERTS AT GAME DESIGN NOT REALISING WHAT IS WRONG WITH ELEMENTAL'S GOD DAMN MAGIC SYSTEM FOR GOD'S SAKE GUYS JUST LOOK AT IT IT'S FUCKING DULL