I would like to see the racial choices at sovereign creation have a real effect on gameplay, such that playing the game as a Trog sovereign is really different from playing the game as a Wraith or a Mancer. These differences should be amplified by greater differences between each fraction, especially the empire fractions of the Fallen.
Example:
Wraith - a fallen race with strong ties to the undead, I presume as I don't see a written descripton of the Wraith race.
Sovereign - Racial Effects
- A Wraith Sovereign can purchase the Spell Book of the Undead at Creation for 5 points, sovereign's of other races cannot purchase this book during the creation phase - as it must be researched.
- A Wraith Sovereign has a starting Charisma of 8, instead of 10, this can be raised by expending points on this skill.
- Talent - Repel Undead. A undead unit attempting to attack a wraith sovereign unit must roll d20 that exceeds the intelligence unit of the wraith unit. If this roll fails the undead unit does not attack the Wraith sovereign.
- Wraith Specific Quests - Lich Tomb, Mummy's Tomb - completion of these quests allows the Wraith Sovereign to recruit a Lich (powerful magic user), or a Mummy (powerful attack creature) . Completion of these quests by non-wraiths result in the destruction of the Lich or Mummy.
Wraith Empire Effects
- Unique Building: Cemetary - Allows Wraith Empire to recruit Zombies, Skeletons, Ghoul units without affecting the base population. You can summon 1 undead unit for every cemetary building you have. Example: If you constructed 3 cemetaries you can summon 3 undead units. 10 cemetaries = 10 undead units. You can build 1 cemetary for every enemy unit slain in a battle where you; the Wraith Sovereign, were victorious.
- Unique Building: Sacrifical Altar - Increases hit points of summoned undead units by 50%. (limit 1 per city). Structure focuses dark energy
- Unique Building: Sacrificial Ziggurat - Increases hit points of summoned undead units by 100%. (limit 1 per city). A massive structure that focuses massive amounts of dark energy.
Spell Book of the Undead
- Spell - Darkness - Dark fog envelopes battlefield, reducing sight range to 2 for all units.
- Spell - Summon Skeletons - Vulnerable to blunt weapons (maces, clubs), slashing weapons (swords) and piercing weapons (spears and arrows) do half damage. Maint - 1mana per turn - you can have several summoned skeleton units active at the same time, limited by the number of cemerary buildings that you have.
- Spell - Summon Zombies - Slow moving, Vulnerable to slashing weapons (swords), Blunt weapons (maces, clubs) and piercing weapons (spears, arrows) do half damage. Maint - 1 mana per turn - you can have several summoned skeleton units active at the same time.
- Spell - Summon Ghouls - Maint - 3 mana per turn - you can have several summoned Ghoul units active at a time. Unit slain by a ghoul unit arises as a ghoul unit in 2 turns.
- Spell - Dark World (Level 7) - World is enveloped by darkness that hides the strength of armies. No longer will you know if that army approaching you has a strength of 100 points or 800 points. 3 Mana per turn.
- Spell - Summon Dragon Skeleton (level 8) - Requires Sacrificial Zigguarat and slaying of a dragon. Summons a powerful skeletal dragon that is largely immune to non-magical slashing and piercing weapons. - Maint is 5 mana per turn.