Quoting dabrownsrphat, reply 34
Quoting Werewindlefr, reply 27
Quoting dabrownsrphat, reply 17
Quoting Werewindlefr, reply 13I don't think dodge is working...
I know it is working against the NPC's. Says -17 and about 7 or so goes off HP.Wait.... is that how dodge is supposed to work?
Edit: apparently, it's supposed to negate the damage altogether. Right now, it's not working. 1.1 needs some bug killing .
I thought it was cool. Not only you have the attack versus defense, but you also have some that can come off because of a partial dodge. Like I swing at you and am at your head, but you dodge enough that I just get your arm or something.
I like it, give more depth to battles. If it is a bug I'd like it to be incorporated in the battles. Instead of just a bland attack vs defense, and I thought dodge was to do that, what it is doing.There is already something that fills this role: it's armor (defense), which subtracts some partial amount of damage from the oponent's attack. Dodge was supposed to be a second, all-or-nothing, defense system. As it is, it does *not* work at all (the "blocked" message means armor was stronger than the attack; it's not dodge vs. accuracy).
OK, you have a range to roll in both attack and defense. Blah bland. having the dodge factor in there too to me is fun, makes it interesting and even lower defense versus overpowered attack has a chance at luck. My attack is 20 and your defense is 5, pretty blah, but throw in there the chance of dodging, I think makes it interesting.
Again, I do not even now if it is a bug or working as intended, but I like it. Less armored or more agile units have a beeter chance at doging, and not just an all or nothing factor either, but partially too. Me likey. 