Us over in Aussieland (that's Australia for the uninitiated) just recently got our hands on the game. So I am playing from scratch on version 1.09. I skipped all the drama 
Anyhow, seeing as I have a new perspective having only just started playing I thought that I would post my initial observations about the game while they are still fresh. Firstly, I have to say that I like the game and think that it has great potential. It just needs work on the interface. And here are my initial findings :
(Wall of text alert)
UI
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- City overview screen needs to be able to select production from a list for each city.
- Clicking on a city in the City overview should goto that city and temporarily close the overview screen.
- Cities need a City UI when selecting them that can be closed ALA Civilization. Closing this should return you
back to the City overview if previously opened.
- There needs to be a detailed economics screen showing all income sources, expenditures and trades.
- There needs to be a detailed war screen showing all units, armies, maintenance costs etc.
- Function keys need to be mapped. F1 - Hiergamenon, F2 - City overview, F9 - Graphs etc etc.
- I was playing in 1680x1050 and the bottom screen UI for the units and city production was too small. Some buttons were tiny. Needs to be scaled better for higher resolutions.
- Having the power graphs inside that tiny bottom UI is not good. You cannot really get anything useful from it as it is too small. Really need to make power graphs a full screen UI and give it a F9 hotkey ALA demographics in Civilization.
- Hiergamenon is too small and crowded. This needs to be a 3/4 screen. Also, it needs detailed listing for all technologies, spells, units etc. See civilopedia.
- The Shop screen needs to have a way that I can see at a glance what my current champion is wearing. And I need to be able to equip items while in the shop.
- I need to be able to trade items while in the shop.
- Default items that can't be sold need to be clearly marked as such by some other colour in the equipment screen.
- The spell learning selection screen needs tabs on the left for tactical vs strategic and earth/fire/air/water/life/death filters.
- In general, things that can be clicked on to get Hiergamenon pages need to be highlighted when moused over.
- Esc options screen in game needs to have a load button.
- Pressing Esc while in the option screen needs to exit the option screen. eg Esc brings it up, Esc again closes it.
- On the Kingdom Report "Main" tab, everything on that screen needs to have a mouseover and be right clickable to bring up a Hiergamenon article about it.
- "Main" tab - Mousing over the Enemy factions should show treaties and such, and clicking them bring up the diplomacy window.
Notifications
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- When first leveling up, I get a screen to give points to my Sovereign and champions, but I wondered why the same is not so for units. Took me a few level ups to realise that units automatically level up. Thus, there needs to be a detailed level up section in the Hiergamenon, stating the difference between units and champions. Also, it needs to explain the ins and outs of champion attributes like Strength, Int etc
- When a city levels up and it offers a choice for specialization, there needs to be a way to see what that city is currently producing so I can tell what I want to specialize it in.
- Upon subsequent city level ups, I need to be able to tell what I previously specialized that city in as well.
General
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- Unit movement on the Strategic map needs to show the maximum range that the unit can move by highlighting the ground. See Civ 5.
- Units that are given multi-turn movement orders need to show a path arrow showing where they are going. The manual states that there is an "Auto pilot lines" option but I cannot find it.
- In the options screen, Enable Auto Turn needs to be reworded to "Wait at End of Turn". The end of turn button should then glow when nothing else is doable.
- There needs to be a hotkey for the equipment screen for champions. I suggest "e".
- When quicksaving the game, there needs to be a popup telling me "Gamed saved - (Sovereign name) Turn 53".
- Have a consistent - Left click to select/activate and right click to bring up Hiergamenon entries.
- Have a way to merge 4 single units into a party, 2 Parties into a squad, a squad and 4 singles into a company etc. Allow splitting. When merging units, average out there stats. eg 3 level 1 units and one level 5 units = level 2 squad or something. ie Add up all there experience and divide by number of units. Then use that averaged experience to determine new squad level. Factor in experienced, veteran etc.
Bug
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- When changing the "Cloth color intensity" in the options, if the cloth map is on it will change to showing the underlying terrain. You then need to zoom in to the strategic view and then back out to the cloth map to see the color intensity changed.
Well, if you've read this far congratulations you do not have ADHD 
Thanks Stardock for this great game and I trust it will only keep getting better and better.