Quoting cpl_rk,
reply 25
Why would you take away the one good unit the AI has? unbelievable. The AI is a complete washout in this game, and you would take away the one good unit the AI does have. This is just unbelievable.
I think the AI needs to have much more powerful units. They need to have extreme spellcasters that actually cast that firebally & firestorm spell before the human player does. I would like to see their sovereign actually kill my sovereign. The AI needs much stronger archer unity & even horse or warg archers that can take down their equivalent human couterparts. I would like to see AI stacks "concealed" in this game which I cannot veiw, mated with strong AI units which, at size 8, have a reasonable chance of killing any of my "killer stacks." It would be so cool if I would actually lose a tactical battle that I initiate: 1 out of a 500 times simply doesn't cut it.
Having a "killer" unit is the only good thing the AI has in its arsenal in the game as-is. Not only is this too rare, it should be expanded upon in many ways. And yes, it should target whatever the most valuable opposing unit is, which would be 1) strong spellcasters 2) strong archers 3) other ..
They have a point, the catapult should not be one shotting things one at a time... it should thrown a bunch of rocks (like a stone giant) and take out most of the player's army! After all big rocks are not accurate and are overkill for non-monsters (dragons and demons), but about 100 fist sized rocks over an area would make the catapult a real anti-personel weapon.
I agree, but that's part of a the larger problem of making things more realistic (more "logic" less "abstraction"). Catapults are used to batter walls, but we have no walls to batter in this game. I don't know why the dev thought of adding catapult tech considering this is the case, but I'm not a mind-reader. I can see an anti-personel type round being added to catapults, greek fire would be most appropriate against personel units (perhaps with the same/similar effect as a firestorm spell). But, in the absence of improving the AI, the one good AI unit that provides a good challenge should be left as-is. A boulder-bash does sound good to me though, I'd actually love to see half my archers go down to a catapult "boulder bash."
Who knows what version 1.1 will have in store. I'm hoping-beyond-hope that I'll be pleasantly surprised.