brings to mind an important point: Why are they called Moon Gates? What do they have to do with the moon?
Fist time I saw Moon gates were in the Ultima games and then in Ultima online. There were a number of moon gates around the world. When you stepped in, your destination would depend on the phases of the two moons. You had to look at a map and figure out the phases required to take you to your desired location. Was kind of neat.
Sure, but that wouldn't apply to the ones in Elemental.
I agree completely! A little faster movement, not too much though, because by increasing movement the relationship between the area of vision and the movement would change: IE you could not see units before they reach you, which would make armies move "blindly" across the map. With higher speed should come higher vision, that's why I mentioned several times watchtowers that can be built anywhere except in enemy territory. Those watchtowers would also have a very tiny influence area around them which could help shaping the territory.
Being too fast would also spoil the sense of epic I was talking about. I would say that infantry move by3 cavalry by 4 and so on. The game should allow to build more units not to have a unit that can be everywhere. Strategy is mosttly about positioning, if you go too far you can't come back in time, period! Essential for multiplayer!
I agree entirely with this. But I also feel that portals don't detract overly much for this, as long as they're implemented in a manner that it's only practical to use them sparingly. Then you might use them to deploy an army or critical reinforcements across the land, but it would still matter who's where. If you don't have someone where they need to be, it should be a fixable problem (because games should be fun) but you should have to pay through the nose for it.
portals that can be found and you don't know their destination like in HOMM
I think that would be even more of a mess. If My game starts and I am close to a teleport I would just quit and restart: any time any superstack could pop out... I played all the M&M games the basic AOW game before the teleport revolution and I know how much that sucks!!
No, these would take an advanced adventuring technology to detect, so you wouldn't know they were there until later.
In addition, it would probably be the case (and it should be!) that people couldn't use gates that were within the territory of someone else. Thus you could not get super stacks appearing on top of you.
I was hoping he was joking... Well having the Moon in the name is very appropriate Brad, since teleport is a SCIENCE FICTION FEATURE NOT A FANTASY ONE!
I don't know if you're being sincere, or if you're trolling, or if this is intentional, but you're basically turning yourself into a strawman here. Teleporting is not a sci-fi exclusive concept, especially with relation to gates. You could argue that the word is a sci-fi word, but that's essentially a meaningless argument, since the idea of people in fantasy speaking modern English is silly to begin with, but nobody wants to go learning an artificial language just to play a game. You could call it something like the "seven league step", I suppose, but that's a somewhat unintuitive naming paradigm. However, what you're saying is that the concept is incompatible with fantasy, which is blatantly false, and you're merely repeating it with no supporting evidence. The end result is that you appear to be an imbecile, and detract from your argument. Which is a bit of a shame, really, because you are otherwise making some decent points. You really just need to avoid the noise and stick to signal, as it were.