Adding one additinal annoying display bug:
if I hit "b" to go to the city's build screen/mode more than just once
or
if i hit the "next turn" button while still in the city's build screen/mode
then
I get stuck in the "straight top down" view mode for the entire game indefinitely
(even on cloth map, so zooming in/out doesn't end it, like entering/leaving build mode another time, too),
the only way to get the isometric view back is saving the game and restarting the program...
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On the "request for UI features" front:
is it just me or is anybody else calling the "smart player color" scheme not really "smart" ?
It would be too nice to have a switch I can hit on/off (on the cloth map only) to display each faction's controlled territory in it's own color - and please make these colors dinstinguishable or use shades/stripes/whatever to that effect
Currently I get only get these three: blue for "my own", yellow for "everything ele I am at peace with", red for "everything I am at war with" - it doesn't even distinguish between "taken" and "free to hire" npc wandering around, all shown as yellow
.
Switching that "smart coloring" off is nearly but not exactly what I would like -- some faction's colors are way too similar if not identical and it shows only occupied space (city & resource tiles) instead of controlled territory, so it doesn't give me info like "who/which faction can reach which other faction by travel without being blocked by another neutral faction".
...and that makes it a horrible click-fest to determine which city/player stack belongs to whom or who shares a common border with each other, which cities have become cut-off from the rest of their faction's territory, things like that
The fact that at least on my large screen resolution (1920 widescreen) the identifying crest on the info popup for each city/unit is way too small, so that, for example kraxis and gildar are easily mistaken at a first/quick glance, doesn't really make this task easier :-/
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Giving me another switch or hotkey to hide/unhide identified unowned ressources and notable (quest) locations _separately_ on the cloth map would be a nice icing on the cake, too, but not as important as the above; could be helpful if you are searching ONLY for those quest locations on an otherwise cluttered map (info overload) - for example, unowned gold and currently active quest hut are sometimes easily mistaken if zoomed-out far
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Oh, that reminds me - can we please get an option to make the grid overlay a bit more prominent ?
...as I'm having a hard time sometimes figuring out how many tiles wide a passable mountain pass is or where the accessible mountain terrain actually ends - so a "blacking out" of impassable terrain on the above-mentioned faction-colored view of controlled terrain would be necessary to really make that "travel" info a complete one, too....