I like to hire a few champions early on in the game to use as scouts. They are really the ultimate scouts (especially the Adventurer champions for the extra movement) for several reasons:
1) They can collect notables which means they can pay for themselves easily. Units can't
2) They can run away this is a big deal for any scout, regular units can't and will eventually just die because something attacks them.
3) Generally they will be hired at the borders of your explored area meaning turns aren't wasted running them out to where they need to be.
4) Turns/materials are not wasted producing them so you can focus on settlers or actual military units.
5) Their cost is generally really low (don't hire the expensive ones just to scout) especially when you compare it to a unit that won't suffer from 2).
6) Their use never expires, there's always new notables for them to fetch and carry (unless you never research notables later in the game), even top of the line units eventually suffer from 2).
I do think it's kind of sad that the best argument I can make for most champions is they're over-glorified gophers but I work with what I'm given.
Edit: I've also seen lots of arguments for high intelligence heroes being imbued for massive caster armies, but that brings back the equipping/leveling dilemma and gimps your sovereign's casting until you start getting a temple of essence in a few cities, or you mass level which can be difficult with the monster spawn reduction compared to earlier game builds.