some further detail about my first experiences with the game...
I did notice the city construction options are limited - but i have just spent a couple of months playing Medieval Total War and anyone who knows that game will understand why i might be a little tired of dealing with city improvements for a while!!! Elemental city improvements or lack thereof is kind of 'liberating'. Most other things relating to cities are also limited, the only noteworthy thing being the relatively fixed locations for cities. I am not sure fixed city locations is necessarily a good thing?
I had one problem with terrain improvements in the game.... my second city expanded its boarder enough to encompass the terrain bonuses near the other city. That other city had no influence boarder? could be a bug? anyway, i improved those terrain bonuses and it said they are 'not connected'. I tried to build houses over to them to connect but it won't allow in that direction?
The game has a very irritating 'jump and build' trick. When i try to click in the spot i want it to build, it 'jumps' to a different spot and builds there instead. Even in the times it does not 'jump' i can see the screen bounce the instant i click to build in an attempt to jump me somewhere else.
Combat: Definitely too 'small scale'. Especially for someone who has just come from playing Medieval Total War!
I got to the stage of tracking the refugees, but i encountered a problem in the next battle after that - Previously i did battle with a Dragon and my archers could only 'miss' Lucky Relican (whatever his name is) had enough fire balls or i would have been massacred. Now comes the big problem... next battle and there is a little dude who puts all my archers and swordsmen to the 'miss', he runs around and starts killing all my men, i can do nothing about it except hit 'auto calc'! So my question is this... if we are going to have dudes that cannot be hit in combat, then i as a player have no option but to use auto calc, and this should not be??