Another thing I noticed about the AI ... seems funny to me, but "every" single AI sovereign actually starts with all 4 four spellbooks, but do they actually use more than a small fraction of those spells? Hell no. Do they even use more than a fraction of the spells from one spellbook? Not from what I see.
I'd rather see the AI sovereigns have less spellbooks from the getgo (dump the additional points into abilities, create more variety with AI sovereigns, give some of them "organized" traits, other adventure, etc, i.e. create *variety*), and have spellbooks that they actually use more than two or three spells from. It would be much more interesting to me to see the sovereign of umbar with just the "earth" magic book (for example), but he actually uses all the spells from that book & has the "organized" trait and lops along at 5/6 squares per turn with a earth elemental that can rain boulders. This should differ from Tanth, for example, who has "Air" spellbook with high charisma and has 5 or 6 champions with longbows that she was able to recruit cheaply due to the extra charisma & she has a longbow herself with high dexterity & attack that can kill your champions at a distance. I'm seeing no difference in AI sovereigns. Are they all scripted the same?
Basically, what I'm saying is: Why does every single AI soverign start with all 4 spellbooks? It is just some artificial attempt to achieve balance? It doesn't work if they don't use the spells from those spellbooks .. and that's what I see from games that I play.
BTW: is it possible to "edit" the AI soverigns pre game? .. this probably wouldn't work anyway because the script they currently use wouldn't take into account the way I have in mind to mod them.